#pragma once
#include "cocos2d.h"

using namespace cocos2d;

class GameBGLayer : public CCLayer
{
public:
	GameBGLayer(void);
	virtual ~GameBGLayer(void);

	CREATE_FUNC(GameBGLayer);

	bool init();

	void updateImagePath(char *  imagePath);

private:

	CCSprite * _image;

	char *  _imagePath;

};

